![]() ![]() ![]() "Depending on your play style you will prefer to choose more or less aggressive traits, more or less social, economic, diplomatic… it will really be up to you to decide how to rule the universe. You will be able to create your own faction from over 100 traits, and test it against other ones… a bit like a mad scientist trying to create the perfect being to rule the universe. "The game’s goal is to offer endless possibilities in how you play the game. You will live your own story of space conquest, with your own sandbox full of empires, technologies and unknown worlds for you to conquer. "We want the players to live an experience that goes beyond just strategy. "Since then that matter became the most precious matter of the universe, and therefore the universal currency… but in front of the power of the dust it is hard even for the purest beings not to fall under its charm… It shapes and does what its user thinks, it gives a reality to dreams… dreams that lead to the extinction of the Endless. That civilization called themselves the Endless, among their ruins, a matter called Dust, with amazing proprieties is found. Very quickly, you discover the remnants of an older civilization. "In Endless Space you play the role of the leader of one of the many intelligent beings of a galaxy at the beginning of the space age. > Extract from an Interview with Romain de Waubert (Creative Director) > Through forum discussions and polls as well as an online voting system, the community has been actively involved in the development of the game. In parallel with the production of its first game, Amplitude Studios introduced an innovative community program called GAMES2GETHER, which allowed players to actively participate in the development of Endless Space. Their first project, Endless Space, was launched at the inception of the company, when they pulled together a team of experienced veterans and promising young talents. Passionate about strategy gaming, they created Amplitude Studios in January 2011 to develop deep and rich games for PC and Mac. They were key team members on games such as Battlefield 1942, F1 Racing Championship, Dark Messiah, Ghost Recon Advanced Warfighter PC, Call of Juarez Bound in Blood, RUSE, Might & Magic Clash of Heroes, and Heroes of Might and Magic VI. Veterans of the video game industry, they represent almost 15 years of experience in game production. Amplitude Studios was the brainchild of Mathieu Girard and Romain de Waubert.
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